![]() ![]() Speaking of which, while the Meta Quest 3 uses an elastic strap like its predecessor, the design has been altered very slightly the tightening loops at the back are now integrated into the over-the-head strap. The weight is sitting closer to your face, and I’ve found that it feels slightly more comfortable – though I still generally prefer the comfort of the Meta Quest Pro, which is heavier again at 1.59lbs / 722g, but uses its battery as a counterweight to great effect along with a sturdier strap. This means that while it is a little heavier than the Oculus Quest 2, coming in at 1.14lbs / 515g compared to 1.10lbs / 503g, it feels less bulky. But as a whole, the many annoyances they eliminate offer a significant improvement over wearing and using the Oculus Quest 2.įirstly, the Quest 3 is about 40% slimmer than the Quest 2. On their own, each of the Meta Quest 3’s design changes are fairly minor upgrades. ![]() More comfortable to wear than its predecessor.When it does eventually run out of juice you can use the included 18W charger to get the headset from 0% to 100% in roughly two hours. Meta says the Quest 3’s battery can last for two hours and 12 minutes on average, and based on my experience with the headset this is about right. You'll be able to stay immersed in these experiences for a decent chunk of time too. VR worlds on the Meta Quest 3 look so much more real (Image credit: Meta) I’m very excited to see what VR experiences developers are able to achieve with the power of the Meta Quest 3 at their disposal. The section of Venice I explored was full of responsive NPCs and interactable items in a scene that felt busier than anything I’d seen on the Quest 2, and the Quest 3 handled it all like it was nothing. Unfortunately, for this longer review, I didn’t get access to Assassin’s Creed Nexus, which I got to play a level of in my pre-announcement trial of the Meta Quest 3, but I can still remember how impressed I was by that experience. I also noticed that the Quest 3 seemed to stutter a bit less, with its 8GB of RAM giving it a slight power boost over the Quest 2’s 6GB. The Meta Quest 3 boasts two new displays that provide a resolution of 2064 x 2208 pixels per eye – beating the 1832 x 1900 pixels per eye offered by the Quest 2’s single display. The graphics are also helped out by the Quest 3’s new pancake lens optical system – which suffers from much less distortion than the Quest 2’s fresnel lens design – and its high-resolution displays. The space station I was exploring not only had sharper-looking details, but the more accurate shadows and lighting made the experience feel significantly more real. Those prices make the new headset pricier than Meta’s Oculus Quest 2 – which currently starts at $299.99 / £299.99 / AU$509.99 for the 128GB model – although as you’d hope for from a newer gadget the Quest 3 does offer some solid improvements to justify its cost.įor this review, I played Red Matter 2 on both the Quest 2 and Quest 3, and the enhanced version on the new hardware looked significantly better in every way. The only reason to opt for the 512GB headset currently is if you want to be able to access your entire VR library at all times, without having to swap titles in and out. The 128GB headset costs $499.99 / £479.99 / AU$799.99, and the 512GB model costs $649.99 / £619.99 / AU$1,049.99.īased on my experience, the file sizes for VR software are generally fairly small, so even if you opt for the 128GB Quest 3 you should have more than enough storage space for plenty of games and apps – and if you somehow do fill up 128GB, it’s fairly easy to delete and redownload software quickly, as long as you have a decent internet connection. There are two Meta Quest 3 models, and the only difference between them is the amount of on-board storage. Meta unveiled the Quest 3 at its September 27 Meta Connect event. 110 degrees horizontal, 96 degrees vertical ![]()
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